• About
  • Talks and Interviews
  • Games
  • Other Work

Barbara v. Hunnius

Devember

Space Invaders – Enemie Movement & Player Weapon

Dezember 18, 2015 by admin Leave a Comment

While I didn’t have much time today I managed to fix the enemie movement and add the player weapon. I have to admit that it took less than an hour but I simply don’t have time for more. Tomorrow will probably be another day where I can’t do anything on the game since I’m working … [Read more…]

Posted in: Devember, Mandatory Games Tagged: Devember, SDL, Space Invaders

Space Invaders – Enemie Movement

Dezember 16, 2015 by admin Leave a Comment

Programming-wise today was a rather frustrating day. First it seemed to got well since I managed to get my enemie ships to move left and right by using SDL_GetTicks(). Problem is, they are moving waaay to fast at the moment and so far I haven’t figured out how to slow them down. Everything I tried … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, Mendatory Games, SDL

Ludum Dare 34 – Recap

Dezember 15, 2015 by admin Leave a Comment

It has been two days since Lundum Dare’s deadline and I’m still glowing from the experience. I’ve wanted to take part in a game jam for some time now but somehow I never managed to. Either I didn’t have time or I couldn’t think of a game fitting the theme in time. When I read … [Read more…]

Posted in: Devember, Gamedev Tagged: gamejam, Ludum Dare, Phaser

Ludum Dare 34 – Day 2

Dezember 14, 2015 by admin Leave a Comment

17 h, 09m left: I’m up again and ready to finish my game. I thought of sime minor adjustments while sleeping that I already implemented. First thing today I will give sounds another try after I spent another hour yesterday trying to get something Reggae-like from Music Maker 16, now I’m trying FL Studio. 15 … [Read more…]

Posted in: Devember, Gamedev Tagged: Devember, growing, Incremental game, JavaScript, LD34

Ludum Dare 34 – Day 1

Dezember 13, 2015 by admin Leave a Comment

After not getting to much done on my Devember project’s Space Invaders in the last two days (not that I need to justify myself, but it was my birthday after all) I’m taking a break from the mendatory games this weekend and will be taking part in Ludum Dare 34 instead. I missed the first … [Read more…]

Posted in: Devember, Gamedev Tagged: Devember, Incremental game, JavaScript, Ludum Dare, Phaser

Space Invaders – Enemies added

Dezember 9, 2015 by admin Leave a Comment

Today was a suprisingly productive day. Not only productive but everything I tried to do worked almost instantly which is something I’m not usually used to with programming. While this applies mostly to the maze game I was working on with a friend today, it is also true for my Devember project Space Invaders. I … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, SDL, Space Invaders

Space Invaders – Character Movement

Dezember 8, 2015 by admin Leave a Comment

Today felt like a day where I wouldn’t have much time for Devember and wouldn’t get anything done. While I’m writing this it is indeed 11:04 pm already and I am beyond tired but it didn’t go as bad as imagined. I read up on the SDL_Event structure and implemented it to make the application … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, SDL, Space Invaders

Spae Invaders – Getting started with SDL

Dezember 7, 2015 by admin Leave a Comment

Yesterday marked the first day of Devember that I did not find the time to work on my mandatory games list and also didn’t write a devlog. I wasn’t completly absent of developing however, since I set up everything for my first Cardboard App for a university project. Today wasn’t that much better time-wise but … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, SDL, Space Invaders

Space Invaders – Planning

Dezember 5, 2015 by admin Leave a Comment

After a long and tiresome day at work I was really struggeling to get myself to do something productive this evening. There is no code to show off yet but I have done some research on SDL and SFML and decided to continue working with SDL for now. Although this time I’m going to use … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, Mandatory Games, SDL, Space Invaders, Visual Studio

Tetris -Release

Dezember 4, 2015 by admin Leave a Comment

After spending a “little” more than one hour on the project today, I’m finally finished. I “only” wanted to add a background picture today but because of how the gameloop is coded, that was a little more complicated then I imagined. When things were finally working the way I wanted them to work I couldn’t … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Mandatory Games, Tetris, Visual Studio
1 2 Weiter »
Tweets von @arabrabadanak
  • Datenschutzerklärung
  • Impressum

Copyright © 2025 Barbara v. Hunnius.

Omega WordPress Theme by ThemeHall

This site uses cookies: Find out more.