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Barbara v. Hunnius

Mandatory Games

Space Invaders – Enemie Movement & Player Weapon

Dezember 18, 2015 by admin Leave a Comment

While I didn’t have much time today I managed to fix the enemie movement and add the player weapon. I have to admit that it took less than an hour but I simply don’t have time for more. Tomorrow will probably be another day where I can’t do anything on the game since I’m working … [Read more…]

Posted in: Devember, Mandatory Games Tagged: Devember, SDL, Space Invaders

Space Invaders – Enemie Movement

Dezember 16, 2015 by admin Leave a Comment

Programming-wise today was a rather frustrating day. First it seemed to got well since I managed to get my enemie ships to move left and right by using SDL_GetTicks(). Problem is, they are moving waaay to fast at the moment and so far I haven’t figured out how to slow them down. Everything I tried … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, Mendatory Games, SDL

Space Invaders – Enemies added

Dezember 9, 2015 by admin Leave a Comment

Today was a suprisingly productive day. Not only productive but everything I tried to do worked almost instantly which is something I’m not usually used to with programming. While this applies mostly to the maze game I was working on with a friend today, it is also true for my Devember project Space Invaders. I … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, SDL, Space Invaders

Space Invaders – Character Movement

Dezember 8, 2015 by admin Leave a Comment

Today felt like a day where I wouldn’t have much time for Devember and wouldn’t get anything done. While I’m writing this it is indeed 11:04 pm already and I am beyond tired but it didn’t go as bad as imagined. I read up on the SDL_Event structure and implemented it to make the application … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, SDL, Space Invaders

Spae Invaders – Getting started with SDL

Dezember 7, 2015 by admin Leave a Comment

Yesterday marked the first day of Devember that I did not find the time to work on my mandatory games list and also didn’t write a devlog. I wasn’t completly absent of developing however, since I set up everything for my first Cardboard App for a university project. Today wasn’t that much better time-wise but … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, SDL, Space Invaders

Space Invaders – Planning

Dezember 5, 2015 by admin Leave a Comment

After a long and tiresome day at work I was really struggeling to get myself to do something productive this evening. There is no code to show off yet but I have done some research on SDL and SFML and decided to continue working with SDL for now. Although this time I’m going to use … [Read more…]

Posted in: Devember, Mandatory Games Tagged: C++, Devember, Mandatory Games, SDL, Space Invaders, Visual Studio

Tetris -Release

Dezember 4, 2015 by admin Leave a Comment

After spending a “little” more than one hour on the project today, I’m finally finished. I “only” wanted to add a background picture today but because of how the gameloop is coded, that was a little more complicated then I imagined. When things were finally working the way I wanted them to work I couldn’t … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Mandatory Games, Tetris, Visual Studio

Tetris – Customization

Dezember 3, 2015 by admin Leave a Comment

Today I’m a little late. It’s actually after midnight already, but I wanted to solve my problem first. Sadly my Tetris game is not finished yet. Also – calling it “my Tetris game” sounds really wrong since it’s still very close to the tutorial. I changed some colors, added a bottom to the board and … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: C++, Devember, Mandatory Games, Tetris

Tetris -The basics

Dezember 2, 2015 by admin Leave a Comment

After yesterday’s slow start today was a little better. I finally got Visual Studio to work and found some time to familiarize myself with it. I also realized that it has been some time since I last used C++. While a lot seemed familiar and things like pointers made a lot more sense then back … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Mandatory Games, Tetris, Visual Studio

Tetris – VS Problems

Dezember 1, 2015 by admin Leave a Comment

For my Devember project I wanted to start with a simple Tetris game in C++ today. And I found the perfect tutorial by Javier López promising that it would take less than an hour. But there is a catch. I currenty don’t have a C++ IDE installed and while I used Qt when we were … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: C++, Devember, Gamedev, Mandatory Games, Tetris
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