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Barbara v. Hunnius

Tetris

Tetris -Release

Dezember 4, 2015 by admin Leave a Comment

After spending a “little” more than one hour on the project today, I’m finally finished. I “only” wanted to add a background picture today but because of how the gameloop is coded, that was a little more complicated then I imagined. When things were finally working the way I wanted them to work I couldn’t … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Mandatory Games, Tetris, Visual Studio

Tetris – Customization

Dezember 3, 2015 by admin Leave a Comment

Today I’m a little late. It’s actually after midnight already, but I wanted to solve my problem first. Sadly my Tetris game is not finished yet. Also – calling it “my Tetris game” sounds really wrong since it’s still very close to the tutorial. I changed some colors, added a bottom to the board and … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: C++, Devember, Mandatory Games, Tetris

Tetris -The basics

Dezember 2, 2015 by admin Leave a Comment

After yesterday’s slow start today was a little better. I finally got Visual Studio to work and found some time to familiarize myself with it. I also realized that it has been some time since I last used C++. While a lot seemed familiar and things like pointers made a lot more sense then back … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Mandatory Games, Tetris, Visual Studio

Tetris – VS Problems

Dezember 1, 2015 by admin Leave a Comment

For my Devember project I wanted to start with a simple Tetris game in C++ today. And I found the perfect tutorial by Javier López promising that it would take less than an hour. But there is a catch. I currenty don’t have a C++ IDE installed and while I used Qt when we were … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: C++, Devember, Gamedev, Mandatory Games, Tetris
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