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Barbara v. Hunnius

Gamedev

Tetris – VS Problems

Dezember 1, 2015 by admin Leave a Comment

For my Devember project I wanted to start with a simple Tetris game in C++ today. And I found the perfect tutorial by Javier López promising that it would take less than an hour. But there is a catch. I currenty don’t have a C++ IDE installed and while I used Qt when we were … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: C++, Devember, Gamedev, Mandatory Games, Tetris

My Devember

November 30, 2015 by admin Leave a Comment

December is a really busy time for me. It’s only the end of november and I’m already struggeling with everyhing that has to be done in the next few weeks. There is a lot of exciting stuff like a new university project that’ll allow me to play around with VR and Google Cardboard, my birthday, … [Read more…]

Posted in: Devember, Gamedev, Mandatory Games Tagged: Devember, Gamedev, Mandatory Games

Leveleditor (almost) done

November 4, 2015 by admin Leave a Comment

Today Tobi could try out our level editor for the first time. Of course there are still some issues to smooth out and it still looks rather boring because Annick hasn’t startet with the graphics yet but at least the most important features are working. So, how does it work? Reading the map from a … [Read more…]

Posted in: Gamedev Tagged: Gamedev, Level generation, Unity3D
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