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Barbara v. Hunnius

DDA

Adjusting the difficulty of a game based on player emotions

November 1, 2016 by admin Leave a Comment

I’m a Master of Arts now! After two years of university, six months working on my thesis and an internship at Goodgame Studios, I can finally call myself Master of Arts. Sure, in retrospect I’d rather have a degree that says Master of Science but I’m not complaining. Instead I’d like to write a little … [Read more…]

Posted in: Gamedev Tagged: DDA, emotion detection, Games, Intel, RealSense
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